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There are many ways to solve a rubik’s cube. I have put time into researching the fastest method.  Below are my findings on this topic.There are 37 different methods to which you can solve the Rubik’s cube.The fastest method to solving a Rubik’s cube is indeed the CFOP/Fridrich method. There were 5 developers that worked to make the steps to this method.  This method consists of 4 steps and is used by most speedcubers. This method is very fast and usually takes less than a minute depending on the user and the user’s skill level (beginner,intermediate, etc.)The first step in solving this method is to get a white cross on this cube. This step is done by turning the layers around until you get all of the white edge pieces in their correct spot. The edges are the pieces of the cube that only have two colors on the like white and blue or blue and red.If this step is done correctly you will have a white cross with the other colors on the edge piece lining up with the same color (red part of white edge lines up with the red center and so forth). If when you turn the cube and the colors don’t line up with their centers but you have a white cross on top then you have a little bit more work to do before completing this step. This step in solving the cube using this method was developed by David Singmaster.The next step into solving this method is to solve the F2L (first two layers). This step is one of the harder steps to do. In this step you have to turn the cube until you get the entire white side solved. Completing this will also complete the first layer if done right. This means that if you have turned and  done everything right you will have red on the red side blue on the blue side etc. . The middle layer is the second part to this step. You get this part done with a few algorithms and then you should have the middle layer solved.If this step is done right you should have the first two layers solved. This step was developed by René Schoof.The final two steps are to get the last few pieces wherever they need to be then solve the last layer. These two steps are called OLL and PLL which stand for orientation of the last layer and permuting of the last layer. The OLL step is the step in which you get all of the yellow on the top but the rest of the last layer is not solved. If you did this step right then the top of the last layer will be solved but the other sides of the layer won’t be. The permutation of the last layer is when you solve the rest of the last layer. If this step is done right then your entire Rubik’s cube will be solved! These two steps were developed by Hans Dockhorn and Anneke Treep with many of the algorithms by Jessica Fridrich.

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